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Participants in the Woebot group engaged with the conversational agent an average of 12.14 (SD 2.23) times over the study period.
No significant differences existed between the groups at baseline, and 83% (58/70) of participants provided data at T2 (17% attrition).
It’s 1982, and I’m 11 years old, sitting at a Commodore PET computer terminal in the atrium of a science museum near my house. The computer is set up to run a program called Eliza—an early chatbot created by MIT computer scientist Joseph Weizenbaum in the mid-1960s.
Designed to mimic a psychotherapist, the bot is surprisingly mesmerizing.
My tone is cheerful, but a catch in my throat betrays how nervous I am.
It’s the same room where, decades ago, he calmly forgave me after I confessed that I’d driven the family station wagon through a garage door.
The objective of the study was to determine the feasibility, acceptability, and preliminary efficacy of a fully automated conversational agent to deliver a self-help program for college students who self-identify as having symptoms of anxiety and depression.
“You are always going to be with me.” My dad, whose sense of humor has survived a summer of intensive cancer treatments, looks touched but can’t resist letting some of the air out of the moment. When I have the recordings professionally transcribed, they will fill 203 single-spaced pages with 12-point Palatino type.
The studio behind it, Shadowmachine, is best known for its work on Adult Swim’s does not yet have a confirmed release date, but when it does arrive, it will be distributed through the WWE You Tube channel, which has more than 17 million subscribers.