Updating address with va

06-Dec-2019 08:28

It is a good idea to turn VBO off after use, so normal vertex array operations with absolute pointers will be re-activated.The advantage of VBO over display list is the client can read and modify the buffer object data, but display list cannot.The following code is an example of creating a single VBO for vertex coordinates.Notice that you can delete the memory allocation for vertex array in your application after you copy data into VBO.

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Target is a hint to tell VBO whether this buffer object will store vertex array data or index array data: GL_ARRAY_BUFFER_ARB, or GL_ELEMENT_ARRAY_BUFFER_ARB.

Note that only draw token is useful for VBO, and copy and read token will be become meaningful only for pixel/frame buffer object (PBO or FBO).